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Building a Dynamic Multiplayer Lobby System with Photon Unity Networking (PUN2)

In this blog post, I dive into the development of a dynamic multiplayer lobby system using Photon (PUN2) in Unity game engine.
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Implement Authentication (in Unity) | Link and Unlink account using PlayerPrefs

In this blog post, we'll delve into the process of implementing authentication in Unity, along with user account linking and unlinking using PlayerPrefs. Let's break down each step, from setting up the UI canvas to managing player data effectively.

How I Set Up GitHub Collaboration and CI/CD with GitHub Actions for our Unity Game Project

Transitioning to GitHub collaboration and CI/CD for "Masters of Mischief" was a game-changer. It all started with the frustration of the old-school ZIP file transfers among developers, waiting for one another to finish their tasks before diving in. That approach was inefficient, to say the least. So, we decided to bid farewell to that headache and revamp our workflow.

Developing Authentication System (in the Server)

This is a part 2 of our development blog series on "Masters of Mischief" which is our 3D Multiplayer game. In this post, we'll discuss the process and see a few code blocks about implementing an authentication system in the server.

Creating and Hosting the Game Backend using Node.js in Render

This is the first development blog post in a series  for "Masters of Mischief".  This post specifically is about the development of a backend for our 3D multiplayer game.